Goblin Collar Bust

I'm getting a better understanding of the lighting and materials in ZBrush, the MatCap materials includes pre-built baked in lighting I was using those but then figured out that if you use them the lights you setup don't interact with the material so I'm using Standard materials now and got the lights working :-)

I also used the Transpose tool for the collar and eyes, a bit tricky at the beginning but seems like a very useful and power tool.

http://docs.pixologic.com/user-guide/3d-modeling/modeling-basics/transpose/

https://pixologic.com/zclassroom/lesson/the-eyes-part-2

Lastly I added a few color burn layers in Photoshop... goblin green!








Comments

Popular Posts